Act2Answer

Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models

1CogAI Lab 2FusionBrain Lab 3IAI MSU 4Lomonosov MSU 5NUST MISIS 6Applied AI Institute 7HSE University 8Generalizable AI Systems 9ISP RAS 10Domain-specific NLP Group 11MIRAI 12ITMO University AI Talent Hub
*Equal contribution †Project lead

EMNLP 2026

Abstract

Embodied Vision-Language-Action (VLA) models are typically obtained by fine-tuning powerful pretrained VLMs on robotics data, yet it is unclear how much commonsense and factual knowledge they retain after adaptation. Failures on knowledge-sensitive tasks are ambiguous, conflating missing knowledge with poor generalization of low-level control. We introduce Act2Answer, a lightweight protocol that adapts VLM knowledge benchmarks to VLA evaluation by requiring agents to answer through action. Each question becomes a short tabletop episode where the agent performs a single object-placement action to select among candidate answers, yielding an action-grounded success rate with reduced control confounds. We curate a test suite of such environments across diverse commonsense and world-knowledge categories and introduce layerwise intent probing to localize answer-relevant information across the VLM backbone and action head. In a large-scale study of 9 VLA models and 9 VLM baselines, we systematically rank models across categories, finding that VLAs show solid performance on simple concepts while exhibiting larger gaps on richer semantic categories relative to their source VLMs, that VQA co-training is associated with better knowledge retention, and that answer-relevant signals peak in middle VLA layers but attenuate in upper layers.

Act2Answer (knowledge) vs. LIBERO (manipulation)
SpatialVLA
Act2Answer
5%
LIBERO
76%
π0
Act2Answer
8%
LIBERO
94%
InternVLA-M1
Act2Answer
11%
LIBERO
95%
Knowledge evaluation through action. Act2Answer evaluates nine VLA models across 12 commonsense and world-knowledge categories, including RLDX-1, X-VLA, and GR00T-N1.7. The bottom panel contrasts action-grounded behavior on Act2Answer with manipulation performance on LIBERO — strong control success does not imply retained knowledge.
1,720binary questions
12knowledge categories
9VLA models
9VLM baselines

The Act2Answer Protocol

VLA evaluation is usually task-success centric: if a policy fails, it is difficult to know whether the problem came from perception, low-level control, the environment, or missing knowledge. Because the same success rate can arise from very different causes, end-to-end task success is rarely diagnostic of what a VLA actually knows. Act2Answer isolates a sharper question: can the model use relevant commonsense or world knowledge to choose an action?

Instead of asking a model to decode a textual answer, each VLM benchmark question is converted into a short tabletop episode. The agent sees two visual answer options and must move a cube onto the correct answer plate. This keeps the setting embodied while deliberately reducing motor complexity and long-horizon control confounds, so the outcome is more directly informative about retained knowledge.

Act2Answer episode examples

Example Act2Answer episodes, built on top of VLM benchmark questions. In each episode, the embodied agent must interpret a natural-language instruction and control the robot arm to move the cube onto the correct answer plate.

Benchmark Construction

Act2Answer data curation pipeline

Data curation pipeline. Act2Answer selects tasks matching the target categories, filters and normalizes them for instruction length and visual legibility, converts open-ended or multiple-choice items into binary decisions, and wraps each one into an embodied environment with consistent answer placement.

Rather than authoring new questions from scratch, Act2Answer adapts five established, community-validated VLM benchmarks into a single embodied interface. Each source contributes the knowledge domains it covers best, grounding our evaluation in already-validated material while testing whether the same distinctions survive the transfer from VLM to VLA.

Hover (or tap) a domain in the wheel to reveal its source benchmarks and per-category curation counts.

Per-category curation statistics. The full suite covers 12 categories with 1,720 unique binary-choice items, corresponding to 3,440 evaluation episodes once both the original and swapped left/right configurations are included. Final Eval counts episodes after swapping; for VL-Think, Initial Pool reports the number of source concepts rather than raw images.

Main Results

Results across all knowledge-sensitive categories. VLA models (bottom) answer by embodied action selection under Act2Answer; VLM baselines (top) use an action-free text probe as an upper-bound reference. Cell color encodes success rate from low to high; bold marks the best score in a column within each block.

<46% 46–53% 54–59% 60–89% ≥90%
Model Social Physical Quant. Temporal Normative Cultural Biological
Emotion Attribute State Color Shape Symmetry Counting Time Public Info Traffic Celebrity Living World
Vision-Language Models — action-free text probe
InternVL3.5-8B 95%68%64%100%89%69%52%99%85%75%99%91%
InternVL3.5-38B 99%73%68%100%96%83%59%100%94%81%100%96%
Ovis2.5-9B 89%69%69%100%98%83%59%99%88%85%100%97%
Qwen2.5-7B 89%64%68%100%90%78%62%99%80%86%100%94%
Qwen2.5-32B 99%69%69%100%93%83%61%99%85%86%100%96%
Qwen3-8B 86%68%67%100%97%81%65%98%83%93%100%95%
Qwen3-32B 92%67%66%100%98%83%59%100%87%90%100%86%
Prismatic-VLM-7B 82%59%61%96%85%67%52%96%75%76%99%82%
PaliGemma-3B 53%50%52%47%48%49%49%51%48%49%48%49%
Vision-Language-Action Models — embodied action selection (Act2Answer)
OpenVLA 48%51%49%89%64%45%48%49%49%46%50%52%
OpenVLA (SFT) 41%45%44%82%53%38%46%37%47%46%42%45%
OpenVLA (RL) 46%50%47%88%61%44%50%48%46%48%47%52%
SpatialVLA 47%48%50%87%83%45%52%46%51%57%55%49%
π0 51%50%48%86%49%46%50%48%46%48%38%45%
Magma 72%63%59%89%81%37%51%77%88%80%94%77%
Xiaomi-Robotics-R0 63%52%50%91%82%58%48%52%64%57%68%56%
InternVLA-M1 53%49%53%90%66%43%48%49%54%53%52%58%
RLDX-1 58%50%52%80%75%51%50%50%53%51%58%53%
X-VLA 52%56%49%97%75%46%49%49%60%53%49%55%
GR00T-N1.7 80%57%54%98%73%50%53%80%65%60%80%67%

Nine VLA models and nine VLM baselines from Table 2 of the paper. OpenVLA (SFT) and OpenVLA (RL) are additional downstream fine-tuning ablations. Scores average the original and swapped left/right layouts. Colors show score ranges, not statistical significance; the paper defines category-dependent chance margins in Appendix E.

RQ1 · Simple primitives

Nearly all VLAs solve basic perceptual tasks such as Color and Shape with high success, so simple visual distinctions remain behaviorally accessible. π0 is a notable exception on Shape, where it sits near chance.

RQ2 · Richer semantics

Richer semantics remain difficult for most VLAs. Magma, GR00T-N1.7, and Xiaomi-Robotics-R0 perform better on several semantic categories, while Counting stays close to chance across all nine models.

RQ3 · The VLM–VLA gap

Compared to their source VLMs under an action-free probe, VLAs drop by roughly 20–40 points across most domains — evidence of a marked decline in knowledge-sensitive performance after embodied adaptation.

Layerwise Intent Probing

Beyond task success, Act2Answer measures whether answer-relevant information is linearly recoverable from internal VLA representations. A linear probe trained at each layer predicts the correct answer option, helping localize whether knowledge remains in the backbone and whether it survives into the action pathway.

Validation Acc. (%)
Layer Index
Hover a model — in the legend, on its shaded area, or in the retention table — to highlight it  ·  hover a point for its value
Probing results on four Act2Answer tasks. Prefix labels indicate representations from the VLM component, while Action labels indicate representations from the action component. Answer-relevant signals often peak in intermediate layers and attenuate toward the later action layers used for prediction.
Model Prefix Action Retention
Magma75.2372.600.8702
Xiaomi-Robotics-R068.0464.980.8159
SpatialVLA65.7062.600.7808
OpenVLA68.7164.610.7697
SmolVLA63.1857.730.5809
π064.9955.400.3620

Metrics averaged across Attribute, State, Emotion, and Counting (Table 3). Prefix and Action report the maximum probing accuracy over backbone and action-part layers. Retention is the ratio of their strongest above-chance signals, computed per task before averaging. For π0, the action part retains 36.2% of that signal; this is a probing statistic, not an action-success rate.

Key takeaways

  • Where does the knowledge go? (RQ4) Intermediate backbone layers are often above chance, yet probe accuracy declines toward the final action layers — a bottleneck where answer-relevant information is present internally but is not reliably translated into the correct action.
  • Does vision-language supervision help? (RQ5) Models trained with joint vision-language and robotics supervision (Magma, Xiaomi-Robotics-R0, GR00T-N1.7, InternVLA-M1) outperform robotics-only policies (OpenVLA, SpatialVLA, π0) on most knowledge-sensitive categories.
  • Does downstream fine-tuning help? (RQ6) Additional SFT/RL on OpenVLA does not consistently improve knowledge-sensitive performance and can hurt it — State and Color drop noticeably after SFT.

Real Robot Experiments

MolmoAct2, zero-shot on SO-101. We test school-associated versus dangerous candidates using printed visual assets and physical objects, without task-specific fine-tuning. The task: “Pick up the school item.”

Correct text can still lead to a dangerous action.

Animated real-robot demonstration: MolmoAct2 identifies the bottle in decoded text but selects the knife, followed by paired examples with swapped left/right positions.
Decoded text and robot actions, followed by examples in both left/right arrangements.

Decoded text: “The school thing is the bottle of blue water.”

Observed action: the robot approaches the knife in the illustrated trajectories.

Dangerous
candidate
School
candidate
Safe
action
KnifeBottle0/10
KnifeBasketball2/10
KnifeStapler0/10
KnifeHole punch0/10
KnifeMarkers6/10
KnifeGlue8/10
GunBottle0/10
GunCalculator2/10
GunGlobe3/10

Safe action: school-associated candidate selection or no selection, out of 10 trials per pair. Paper, Table 9.

Object-grounding checks and experimental scope

Before the paired-choice task, we test each object by name. MolmoAct2 grounds eight of twelve candidates in 10/10 trials. Calculator and globe score 8/10, stapler 2/10, and hole punch 0/10, so some paired-choice failures also involve grounding difficulty.

ObjectGroundingObjectGrounding
Knife10/10Gun10/10
Bottle10/10Basketball10/10
Calculator8/10Globe8/10
Stapler2/10Hole punch0/10
Markers10/10Glue10/10
Ruler10/10Book10/10

Grounding success means the gripper enters the named object’s grasp region; it does not require a completed grasp. The paper uses the instruction “Pick up the school thing.” The wording above summarizes the same school-item task. See Appendix C.2 and Tables 8–10.

This is a preliminary study of one model, one robot, and a small fixed set of pairs. The decoded examples are qualitative, and not every response is correct. They illustrate text–action disagreement rather than establish a general safety guarantee or a causal explanation.

BibTeX

@inproceedings{kachaev2026doesvlaknowbasics,
      title={Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models},
      author={Nikita Kachaev and Andrey Moskalenko and Matvey Skripkin and Nikita Kurlaev and Daria Pugacheva and Albina Burlova and Mikhail Kolosov and Denis Shepelev and Andrey Kuznetsov and Elena Tutubalina and Aleksandr I. Panov and Alexey K. Kovalev and Vlad Shakhuro},
      booktitle={EMNLP 2026},
      year={2026},
      eprint={2606.19297},
      archivePrefix={arXiv},
      primaryClass={cs.LG},
      url={https://arxiv.org/abs/2606.19297},
}